Tesco & Puke, I disagree with you both.
Quartering the damage would give us a 30kt weapon that does 30 points of damage at a range of 7. Essentially you'd be stripping the TDB of what makes it special- the extra damage to shields.
Double the damage and you're doing 30 extra points of hull damage, which is more important than shield damage.
I would say that the compromise is 45 points of damage. That way the temporal player isn't getting screwed but isn't getting a vastly more powerful weapon either.
[Edit- punctuation sucks at 6:30 in the morning!]
[ September 13, 2002, 11:37: Message edited by: Nodachi ]