
September 13th, 2002, 05:49 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Space Empires 2 and warp point defense
Quote:
Originally posted by Mylon:
Am I the only one that sees guarding warp points a little silly?
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I did that once, traded with the neutrals so I could get it fast. It worked remarkably well. Half a dozen battlestations and starbases. Some fighter platforms, null space cannons, massive mount ripper beams. Really kept the Pyrochette at bay for a good long time. Built myself a nice little empire.
Nice, quiet, safe little womb -- rhymes with tomb. The Pyrochette lost fleet after fleet at my choke points -- while they sliced up the rest of the galaxy. They may have been the first TDM modpack race to use Stellar manipulation, cause there were NO PLANETS that weren't theirs -- just asteroids. When everyone else was dead, they broke my defences.
Coulda made that a shorter post -- walling yourself in is ultimately self defeating against the AI. And probably just plain dumb vs humans.
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