Re: just one battles per turn
You might be able to nuke a bunch of small and/or undefended colonies to glass in one turn with one massive fleet, but why not? If they have the speed to visit each planet in a month, they can easily drop 50 self-guiding nukes as they zoom past to slaughter each colony.
If there are reasonable defenses, however, your fleet will take some damage. Damage to a single ship can slow the entire fleet to a crawl, and wreck your "smash everything with one stack" plan.
If they have engine-disruptors on a weapons platform, your fleet is almost guaranteed to be unable to attack anything else that turn. Null-space and shield-skipping weapons are also particularily effective.
It is up to the defender to make his territory harder to sweep.
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