Re: just one battles per turn
As a old-school strategy boardgamer myself, I have seen a lot of different systems utilized. Some games are one attack/turn, some have different movement phases/impulses where attacks can take place, etc. However, a space game should "feel" different than a ground game IMO. There aren't any "zones of control" to prevent an opponent from moving past you in most space games, nor are there terrain features costing you additional movement points. Apples and oranges to compare the two in my estimation.
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