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Old September 17th, 2002, 07:49 PM
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Default Re: just one battles per turn

Quote:
Originally posted by Phoenix-D:
As it is now you can invade several planets with just one big fleet in one turn, without having an advanced plan. With just one battle/turn/fleet you have to divide your fleet and develope an advanced battle plan before the invasion to achieve the same result. "

One turn = one month. It's not unreasonable for a fleet capable of moving that far to hit several targets in a month.
I cut my teeth as a child on classic board games, namely Starship Troopers, Advanced Squad Leader, Imperium Romanum, and Star Fleet Battles to name 4 of my Favorites. Most of these games assume turns Lasting seconds or minutes. Only one attack could reasonably be accomplished within that period.

Quote:
Originally posted by kalthalior:
As a old-school strategy boardgamer myself, I have seen a lot of different systems utilized. Some games are one attack/turn, some have different movement phases/impulses where attacks can take place, etc. However, a space game should "feel" different than a ground game IMO. There aren't any "zones of control" to prevent an opponent from moving past you in most space games, nor are there terrain features costing you additional movement points. Apples and oranges to compare the two in my estimation.
I agree. SEIV, however, does utilize "zones of control" with the "Sentry" option. Blackholes cause usage of additional movement points. There are "terrain features" in SEIV that affect combat as well, such as storms. I think that individual battles could benefit from line of sight and even individual firing windows for weapons, borrowing from Star Fleet Battles. This would be cool to add to the present game and create what I would consider an even more satisfying combat experience. That is left for SEV, or at least I hope.
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