Re: just one battles per turn
Actually, regarding the "One-battle-per-turn" thing:
That IS included in SE4. There is a tech to get around it, though: Multiplex Tracking.
Each vehicle can only attack once per combat round, except for opportunity fire (point defense). With multiplex you can divide your firepower into a few attacks each round.
A lot of those changes can be modded:
-planetary combat
I have modded it so that it Lasts years, and reinforcements can be added from both sides of the conflict...
- Units
You like the complex ship design, but not units design???
Whatever. You can easily mod things so that only one component can fit on each unit, and that one component has all of the fixed stats for a particular tech level.
- Supply is a resource
I've done this for P&N PBW (v2.6)
-just one battle per turn/fleet
Very silly, IMO. These ships have an entire month to fight various battles. But you could give ships 1MP max, and play that way, if you really want to...
-simpler diplomatic model
It is already pretty darn simple. LIke you, hate you, treaty level X, give stuff.
-people which operate facilities
See Proportions, P&N, all kinds of mods do this.
-better immigration rules
If you mean the shipping around of billions of people in a single huge transport, see Proportions.
--more and more dangerous internal problems (rebels, pirates, dangerous technologies etc.) to force the player to have internal security fleets and units.
Intel typically does this; Planets deep in your empire can rebel. You could add random event rebellions, and pirate attacks, and whatnot...
SE4 is what you make it.
[ September 17, 2002, 21:08: Message edited by: Suicide Junkie ]
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