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Old September 17th, 2002, 10:32 PM

klausD klausD is offline
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Default Re: just one battles per turn

SJ,
planetary combat:
maybe it can modded but not in the way I want it to have. Just simple.

units:
your argument is a very good one. Why do I want to have units with fixed stats, while I like at the same time the ship-design?
The reason I would like to have units changed is that for me units and ships are different parts of the game. Units are not just "little" ships for me. They are rather mobile components and they should be treated like this. Sometimes fewer options are better than many. And for units I think this is true. Especially the design of ground units is not really the time worth. I liked the system of SE3 and its predecessors where you had just premade Fighter I-XII or so. It was clean and easy for the player to modify and AI to comprehend.

supply as resource -
If you have already modded this I am wondering that there are posters at this forum which want to have this feature too. Are these all people who dont try your mod? I will try it the next time I am setting up a new game. (Does your mod provide manual resupply and supply-warehouses?)

-just one battle per turn/fleet
Very silly, IMO. These ships have an entire month to fight various battles. But you could give ships 1MP max, and play that way, if you really want to... I dont know what is more silly - my wish or your proposal?

-people which operate facilities - all mods do this? I just tried the TDM mod, but there was nothing in this respect. Maybe you misunderstood me: I meant: population which operate facilities.

-with better immigration rules I meant good rules for having alien population (conquered or immigrated) in the own empire. (realationships between your race and the foreigners, living- conditions of the aliens etc.)

-internal problems: maybe with modding you can increase such events, but this is by far not enough for me. Eg modding as good as it can be dont force an empire to have internal security personnel and fleets.

klausD
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