
September 17th, 2002, 11:07 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: just one battles per turn
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-people which operate facilities - all mods do this? I just tried the TDM mod, but there was nothing in this respect. Maybe you misunderstood me: I meant: population which operate facilities.
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TDM is not a mod, its the must-have collection of improved AIs.
Proportions, and P&N and a few other mods do it, not ALL.
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maybe it can modded but not in the way I want it to have. Just simple.
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Perhaps a better definition of "Planetary Combat" is required.
Do you mean combat while attacking planets, or the combat between troops dropped on the surface?
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supply as resource -
If you have already modded this I am wondering that there are posters at this forum which want to have this feature too. Are these all people who dont try your mod? I will try it the next time I am setting up a new game. (Does your mod provide manual resupply and supply-warehouses?)
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Not everybody has played P&N, and the supply = resource Version of P&N cannot have AIs playing it, so it is not very well known.
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I dont know what is more silly - my wish or your proposal?
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Sorry.
I think the whole scale of things is off here.
In a month, an army could easily attack many cities, or even sweep through a small country.
IMO, the "one attack per turn" type rules only become "realistic" at the tactical combat level.
EG: Do you shoot at the missile base about to reload and fire at you, or the Cruiser bearing down on you with Ripper Beams?
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