
September 18th, 2002, 03:22 PM
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Corporal
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Join Date: Jan 2001
Location: Newport News, VA
Posts: 125
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Re: just one battles per turn
Quote:
Originally posted by President Elect Shang:
What I think you are missing KlausD (I too am a big board game fan) is that most board games started (and copied) the one per turn rule because they assumed movement (of non-mechanized units) as a factor. We are talking about ships that are moving at x% of c here. It is not unreasonable for a fleet moving at x% of c to travel to a planet, turn it into glass and move on. If any part of SE should be limited to one battle per turn it should be when a fleet engages in a ground invasion. Now that would be difficult to code in a game I would think.
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It would be difficult to engage in battle without slowing down, maneuvering, and speeding back up after the battle. I think multiple battles should be possible, but that each engagement should use up an extra movement point for the attacking fleet. A ground invasion would require the use of an additional movement point. For example, a fleet with 7 movement points could move 7; or move 3, fight, and move another 3; or move two, fight, move one, attack a planet including a ground invasion,and move one more.
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