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Old September 19th, 2002, 04:55 PM
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Default Re: just one battles per turn

Quote:
Originally posted by klausD:
supply as resource -
If you have already modded this I am wondering that there are posters at this forum which want to have this feature too. Are these all people who dont try your mod? I will try it the next time I am setting up a new game. (Does your mod provide manual resupply and supply-warehouses?)
I think most of the people who talk about the "supply as resource" are looking for a way to have the planetary resupply depots (and, possibly the ship-based quantum reactors) only generate a fixed amount of supplies per turn; in addition, they'd like the ability to transfer supplies in chunks (the manual resupply you mention). IMHO, there is no way to mod those two functions. I haven't tried P&N, so I'm not certain what SJ has done about making supply more like a resource, but I'm almost completely certain he hasn't been able to mod the two functions mentioned above. The closest you can get to generating a fixed amount of supplies per turn is to use the solar collector ability, but that generates supplies based on number of stars in a system, and so can only come close to providing what we want. And, to my knowledge, there is no way to perform manual transfers of fixed amounts of supply (i.e., create a supply ship carrying 8000 supplies, and then transfer 5000 of those supplies to an attack ship, completely filling the attack ship and leaving the supply ship with 3000 supplies to get back home).

Quote:
Originally posted by klausD:
-people which operate facilities - all mods do this? I just tried the TDM mod, but there was nothing in this respect. Maybe you misunderstood me: I meant: population which operate facilities.
I assume you mean like they had in beta testing? Where you needed to have 50 million people on a planet to operate each facility? There's a discussion about that somewhere on the forum, and it turned out to be pretty annoying. If you could choose which facility to operate each turn, it might be OK, but I don't think there was a way to decide each turn whether you'd run (for instance) a mineral miner facility or a space yard.

What many people do is change the production bonuses for population. Both Proportions and P&N offer production "penalties" on low population planets (something like operating at 10% production rather than 100% production; so a mineral miner on a low population planet only generates 80 minerals per turn instead of 800). And many people have added more bonuses for really high population planets (like ringworlds and sphereworlds). So you can get the effect of "population operating a facility" without the annoyances discovered in beta testing. I can imagine a situation where you have enough population to operate a single facility on a particular planet; that planet has a resupply depot, a space port, a mineral miner facility, and a space yard facility. Now, since you can't choose which one will operate on a given turn, you'd better hope the game engine chose the right facility. I'd be willing to agree that it could add an interesting bit of strategy to the game, but ONLY if you can choose which facility is operated, AND can change that decision each turn. And besides, the game has enough micro-management already; do we really need more?
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