Re: Pirates and Nomads
There is a difference here between immunity and vulnerability.
What I believe Fyron is saying is that he likes the fact that it takes more hits to disable the engines on big ships. They are much less vulnerable (more hitpoints), but they are NOT immune to smaller engine disruptors (low # hitpoints per engine).
What we need is a Hybrid mod, where the mounts are used to keep the # of standard movement points well below 255, even on big ships, but still requires more engines on the big ships.
The mounts would allow you to make a mod with a separate QNP scale for small ( < 400kt), medium ( < 800kt) and large ships ( > 800kt).
Something like 1mp/50Kt/1speed for the small,
1mp/200Kt/1speed for medium, and 1mp/400Kt/1speed for large ships.
Movement overflows can be controlled better, and the design of ships can remain almost unchanged (just use mounts when adding engines now)
PS: Regarding the patching of AIs...
P&N only uses the AIs that are inside the P&N modfolder... so those are the ones that you have to patch.
You should be able to just copy or move the AIs that you've patched to the proper place inside P&N.
[ September 17, 2002, 15:52: Message edited by: Suicide Junkie ]
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