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Old September 17th, 2002, 04:56 PM
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Default Re: Pirates and Nomads

Ok, I am not familier with that bug Director, but the rest of what you and SJ makes sense. Even without the bug I can see the point of wanting larger ships to require more damage to disable them, without the individual engines being any harder to knock out.

On top of that more engines for larger ships means they take longer to repair/retrofit, which also moakes sense to me.

Some kind of hybrid system would be the answer, but the problem is making the step gradual so you don't have hull sizes that are way underpowered compared to the next smallest hull size, the way we sort of have now with LC to Cruiser in the stock game because of the extra crew and life support required.

The engines per move can only be done in whole numbers right? I don't remember if I ever tried using a decimal there. So that is what causes the steps, and the granularity.

We could modify the hull sizes so they are more in line with some kind of hybrind QNP steps, but nobody seems to want to do that, myself included.

Geoschmo
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