
September 18th, 2002, 01:36 AM
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Second Lieutenant
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Join Date: Nov 2000
Location: West Coast - USA
Posts: 417
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Re: A Questionaire - redux
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Originally posted by Elowan:
[/QB]
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Weapon or Facility -- Value/Strategic/Tactical[list=1][*] Long Range Scanners -- NA/_1_/_1_[*] ECM unit -- NA/_10_/10[*] Combat sensor -- NA/_10_/_10_[*] Tractor/repulse beam -- NA/_0_/_0_[*] Scattering armor -- NA/_3_/_3_[*] Stealth armor -- NA/_5_/_5_[*] Cloaking -- NA/_2_/_2_[*] Tachyon (engine destroying) cannon -- NA/_8_/_8_[*] Frigates -- NA/_1_/_1_[*] APB cannon -- NA/_3_/_3_[*] Null space cannon -- NA/_6_/_6_
cloaking is good early on , after that...no point IMO. its too easy to detect and it just drives up the cost and build times on ships. IMO the game needs to add levels to cloaking.
Dreadnought
Size cost build times are decent. Not too slow when it has solar sails and q3 engines. Baseships are slugs in space and slow down a fleet.
qIII - best engine and cheaper than q1 or q2
Always add solar sails
training - always. Need the combat bonuses.
[ September 18, 2002, 00:42: Message edited by: AJC ]
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AJC
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