
September 18th, 2002, 05:52 PM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
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Re: A Questionaire - redux
Quote:
Originally posted by Elowan:
First part: On a scale of 1-10 with '0' being 'no value' plz rate the importance of the following (in your experience) in SEIV:
Weapon or Facility -- Value/Strategic/Tactical
- Long Range Scanners -- NA/_0_/_0_
- ECM unit -- NA/_10_/_10_
- Combat sensor -- NA/_10_/_10_Unless you are religious, then Talisman.
- Tractor/repulse beam -- NA/_0_/_0_
- Scattering armor -- NA/_5_/_5_Always on larger bases for the defense boost.
- Stealth armor -- NA/_10_/_10_As early as possible for cloaking.
- Cloaking -- NA/_0_/_0_
- Tachyon(believe you mean ID here) (engine destroying) cannon -- 1.67 or earlier NA/_10_/_10_ - 1.78 NA/_7_/_7_
- Frigates -- NA/_3_/_3_
- APB cannon -- NA/_8_/_8_
- Null space cannon -- NA/_4_/_4_
- Emissive armor -- NA/_0_/_0_
- Shields -- NA/_10_/_10_ But not until Phased. In PBW and TDM solo PPB's are used alot.
- Master Computer -- NA/_6_/_6_ Against Psychic it is a must have.
Second part:
- Name your favorite ship type/size and why.
Battle Cruisers - They have excellent speed and good enough weaponry to even beat baseships if trained. I also use Light Cruisers for colony, defense, and support.
- How far do you research propulsion and why?
Quantum 1, as stated earlier, fastest and by this time don't worry about resources
- Do you use training facilities and why?
In PBW it is a must to have fully trained fleets in battle. In solo play, I don't bother.
Thanks!
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