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Old September 18th, 2002, 05:52 PM
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Default Re: A Questionaire - redux

Quote:
Originally posted by Elowan:
First part: On a scale of 1-10 with '0' being 'no value' plz rate the importance of the following (in your experience) in SEIV:

Weapon or Facility -- Value/Strategic/Tactical
  1. Long Range Scanners -- NA/_0_/_0_
  2. ECM unit -- NA/_10_/_10_
  3. Combat sensor -- NA/_10_/_10_Unless you are religious, then Talisman.
  4. Tractor/repulse beam -- NA/_0_/_0_
  5. Scattering armor -- NA/_5_/_5_Always on larger bases for the defense boost.
  6. Stealth armor -- NA/_10_/_10_As early as possible for cloaking.
  7. Cloaking -- NA/_0_/_0_
  8. Tachyon(believe you mean ID here) (engine destroying) cannon -- 1.67 or earlier NA/_10_/_10_ - 1.78 NA/_7_/_7_
  9. Frigates -- NA/_3_/_3_
  10. APB cannon -- NA/_8_/_8_
  11. Null space cannon -- NA/_4_/_4_
  12. Emissive armor -- NA/_0_/_0_
  13. Shields -- NA/_10_/_10_ But not until Phased. In PBW and TDM solo PPB's are used alot.
  14. Master Computer -- NA/_6_/_6_ Against Psychic it is a must have.

Second part:
  1. Name your favorite ship type/size and why.
    Battle Cruisers - They have excellent speed and good enough weaponry to even beat baseships if trained. I also use Light Cruisers for colony, defense, and support.
  2. How far do you research propulsion and why?
    Quantum 1, as stated earlier, fastest and by this time don't worry about resources
  3. Do you use training facilities and why?
    In PBW it is a must to have fully trained fleets in battle. In solo play, I don't bother.
Thanks!
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