Re: Some observations on AI ship building in Proportions, Babylon5 and other QNP mods...
Ya, I had to work the Last twelve days in a row straight.
Well, my solution was to massively mod the AI's in Proportions (and use as much help as I could get from you, Oleg, and John Sullivan). In my experience, this has solved the problem you describe, for Proportions, anyway. You have to mod the AI construction file to ask for "Attack Destroyer" instead of attack ship. Or, if you want a Category that means "largest class available", you can list the ship sizes in decreasing order of size in the designcreation file.
These techniques do get the AI to build whatever mix of ship sizes you have the time and patience to tell it to do. However, it is a lot of work, and it would be nice if it were easier to specify in the AI files. Sounds like an "SE5" feature to me, though.
PvK
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