View Single Post
  #16  
Old September 19th, 2002, 06:16 PM
DirectorTsaarx's Avatar

DirectorTsaarx DirectorTsaarx is offline
Major
 
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
DirectorTsaarx is on a distinguished road
Default Re: S. J. Question/suggestion regarding QNP...

Quote:
Originally posted by Rainstorm:
Suicide Junkie, to follow up on my PM, I started another game and experienced the same problem. I switched to the problem race and noticed a few things:

1) I got some error in the AI file about values for Drone Attack on my first turn.

2) They can't research because they do not have the tech to build research centers, and have none on their starting homeworlds

3) They have Frigate tech, and a bunch of ship designs, but no space yard on their home planet and no option to build one from the list.

Any clue what is going on here?
I don't know the answer to #1; but, judging from info in other Posts about P&N here on the forum, the answer to questions 2 & 3 is that you didn't give the AI the "normal" racial trait. Each race needs to be set for either "normal", "pirate" or "nomad".
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
Reply With Quote