
September 21st, 2002, 12:04 AM
|
 |
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Request: Simultaneous combat
Quote:
Originally posted by Groggy:
I think it would be a nice feature in a future Version of SEIV to implement simultaneous combat, perhaps even simultaneous movement, within the combat engine.
|
Patches were supposed to randomize who got to go first, but you're right. It would be a cooler game if the ships fired at each other simultaneously. That would make hot seat play even more confusing, but how often does any one play hotseat?
In the days when I played AD&D (OMG, I wouldn't admit to that in public anywhere else), simultaneous combat was still resolved one side at a time, just that the counterattack was possible regardless of the outsome of one side's attack.
The battles in SE4 could work in that fashion -- components would not be destroyed when hit, the damage would be stored and then in between turns damage to components would be applied.
[ September 20, 2002, 23:05: Message edited by: Arkcon ]
|