
September 24th, 2002, 08:24 PM
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Join Date: Sep 2002
Location: New Hampshire
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Re: Request: Simultaneous combat
Quote:
Originally posted by geoschmo:
I would love to see something along these lines done. Unfortunatly it is not as easy to implement as it appears on the surface. It would require a massive rewrite of the combat engine. (examples omitted)
Geoschmo
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In light of all the examples you raised, I agree, it would be a lot harder to implement than I first thought. I certainly didn't take into account static fleet formations and "move-fire-move again" tactics with my crude combat engine. Good thing I didn't quit my day job
I have some other ideas (like splitting combat turns into sub-turns or impulses) but all are CPU-intensive and would slow the game to a crawl. I hope the SE5 combat engine will offer some improvement.
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