View Single Post
  #8  
Old September 23rd, 2002, 03:23 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Well this is wierd

Quote:
Originally posted by Suicide Junkie:
Instead of modding in a -1 movement engine, just give the hull a zero-engine requirement, and a movement ability of -1. Add a quantum reactor ability to that sat-fighter hull, and you've got a sattelite. Or supply storage if you want limited ammo.

If you throw all those abilities into the hull, you don't have to worry about people abusing your fighter-sat components.
By giving the hull a zero engine requirement I assume you mean changin the "uses engines" to false? Does that actually prevent you from putting engines on it? I wasn't sure.

Giving the hull a QR ability would make them like sats, but unfortunatly these fighter/sats could be fleeted with, unlike regular sats. It could give you a cheap and easy method of supplying your fleet for long durations. Simply keep one in storage on one of the ships and launch it and fleet with it whenever supplies get low. If you like this idea though that's not a bad thing to mod in. Just thought I'd point it out in case anybody didn't think of it.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote