
September 25th, 2002, 08:00 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
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Re: Massive Planetary Shield Bug
Quote:
Originally posted by rdouglass:
I totally agree with your logic Admiral. If a shield can stop a DUC (just high speed uranium pellets) or missiles, why wouldn't it stop a ship?
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I suppose, if you feel you needed an explanation, the troops dropped through whatever opening the shield has to let resources generated off the planet.
I often wodered if the game would be more interesting if you could, effectively, blockade your own planets.
That is, if the defences are impenetrable -- if you mined all warp points, bases at warp points, are at war with all neighbors -- then no resources left the planets to enter your empire's economy, no resources entered to support your shipyards, and as a bonus, no intel was possible against the planet.
Meh, that's a different game than SE4, even I probably wouldn't like it
[ September 25, 2002, 19:01: Message edited by: Arkcon ]
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