Thread: Base Training
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Old September 25th, 2002, 03:04 PM
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Default Re: Base Training

[quote]Originally posted by Imperator Fyron:
Quote:
Say you have a fleet of 100 ships that is 80 sectors away from the nearest resupply depot and running low on supplies. You could build one small space station with only the bare minumum of components, and then magically resupply all of your ships in deep space. It was rather unrealistic to be able to do this. And keep in mind that this was possible long before spending millions of research points to get quantum reactors.
Yeah, that's an exploit of the games's mechanics. My reasoning was that the base is continually resupplied by the "invisible trader network, by space tourists, etc"

So here's another work around. You can only build a base in orbit of a planet you control. You can fleet with it to resupply, but the deep space station isn't possible.

I very rarely build asteroid mining bases or warp point defence bases. But maybe you wanna say that you can build bases anywhere in a system you have planets.

I realize, now you can't have that fighter base in the nebula, which I did try once or twice. So maybe you can build a base anywhere, it just has normal supply storage, that is continually resupplied by the civilian trader network, at a rate dependant on distance to your planets.

I realize this is all really too complicated for a simple patch. But I did like fleeting with bases around my planets. I never did the deep space exploit, that seemed too cheezy.

But I never buildt resupply depots. I mean really, and entire facililty spot lost just to refuel. Yeah, it's fair and logical, but I hated it. Maybe we could mod the spaceport or spaceyard to resupply.

A exploit I did was to never build one, and resupply by fleeting bases. Then, I'm glad to accept an AI military alliance. I know they're not going to gain any benefit. No colonizing my space. No parking an invasion fleet at my homeworld and declaring war. So now I just don't accept the military alliance.
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