Thread: Base Training
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Old September 25th, 2002, 07:52 PM
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Default Re: Base Training

Quote:
Originally posted by rdouglass:
<$.02>

The only downfall to this is the micromanagement involved. You'd need 2 turs to fill the whole fleet 'cause you coul;dn't move all the ships in the fleet to the base's fleet. (You have to keep at least 1 ship in the fleet).

See, I didn't mind the micromanagement involved. It was kinda a role playing thing. Before going to a battle, or a deep space exploration or colonization, ships would fleet with the base.

Passengers would depart, news would be shared, letters home would be offloaded, crew would enjoy the entertainment facilities, while the bridge crew would discuss latest tactics and gossip. It's a pretty typical episode of ST:NG or BAB5.

While this is happening, the engines are resupplied, missile batteries a reloaded, crates of depleted uranium slugs were stored.

New fleet members would arrive, like repair ships and resupply ships. Colony ships and cargo ships would break their old fleet and rejoin new ones. Maybe people would pick up a little training at the planets' training facilities.

I thought the delay was more fun than, "OK, supplies are low, gotta just move past that square there and they'll be full as it passes"

How does the planet bound resuppy base work, giant rail guns shooting supply crates up to passing ships. "Dammit Lieutenent, you gotta aim for the OPEN supply hatches"

[ September 25, 2002, 19:21: Message edited by: Arkcon ]
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