Re: full coverage armor
To keep calculations easier I'd suggest using Cubes for calculating surface area.
So it would be
Length X Height X Width X 6
Then decide The Weight of the Armor per cubic unit
This way you could apply Heavy armor to an Escort if you wanted to or Light armor to a Battle Crusier
My understanding of Proportions is this would allow a trade off in Number of Engines / Speed / Amount of Armor
Or: have I over simplyfied?
2nd Edit: What I meant to say the first time.
Final Edit:
As ships got longer and higher wider the calcs would be easy, (I think).
I guess this means making an "Armor Weight class" for each hull size
[ September 25, 2002, 23:57: Message edited by: Gryphin ]
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