
September 26th, 2002, 03:41 AM
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Second Lieutenant
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Join Date: Jul 2002
Posts: 442
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Re: full coverage armor
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Originally posted by Puke:
the porportions mod (and some others) uses a concept where regular armor does not get damaged first, but mearly soaks up damage as if it were a regular component. it also has a kind of armor that IS damaged first, but provides less protection (presumeably since it is more spread out)
CAR WARS is a steve jackson game, loosely themed around Mad Max. it has a concept where armor is heavier on larger vehicles, because you need more to cover a larger car or van.
some genius recently (okay, a month or so ago) came up with the idea to use engine mounts to allow for a better QNP movement system, by scaling engine size to match ship size.
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That'd be me. *blush*
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What are peoples thoughts about using an Armor Mount to scale ship-covering armor to mass more on larger ships? I think that I brought this up in the thread about the engines, but as im putting together my GritTech mod, and am thinking of including this, I thought it deserved its own discussion.
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That would be a BRILLIANT idea, IMO ... but it might also be more appropriate for *shield* generators (putting 100 points of shield energy around a 100kT ship, should require l.ess power, and less machinery (etc), thanputting the same 100 points of energy around a 1500kT ship ...).
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-- Sean
-- GMPax
Download the Small Ships mod, v0.1b Beta 2.
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