View Single Post
  #3  
Old January 11th, 2001, 06:17 PM

HreDaak HreDaak is offline
Corporal
 
Join Date: Nov 2000
Location: Helsinki, Finland
Posts: 99
Thanks: 0
Thanked 0 Times in 0 Posts
HreDaak is on a distinguished road
Default Re: AI late game Ship Designing problems (turns 100+)

Yes, it is true that the problem is mainly in the hard coded AI as it will not resupply its ships until it has reached its objective.
I'm just trying to find a way to get around of this problem by adding quantum reactors to colony ships. I know they are expensive and all but in my test games there are literally dozens of AI colony ships which have an ETA of 200+ turns. This seriosly damages AI's expansion in huge galaxies and is a real strain on it's economy. I think that by adding Quantum reactors the AI would expand a lot faster (in late game). This would ofcourse be only a temporary solution to the problem, atleast until Malfador decides/has time to correct this.


[This message has been edited by HreDaak (edited 11 January 2001).]
Reply With Quote