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Old January 11th, 2001, 07:36 PM

Sinapus Sinapus is offline
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Default Re: AI late game Ship Designing problems (turns 100+)

quote:
Originally posted by Grognard:
For your example, I never upgrade my colony ships past level 3 Ion Engines and level three cargo storage. Seems like a waste of money (including additional maintenance) to include better engines and quantum reactors, only to be dissassembled upon colonization. To me, this is the correct AI design. This design would be an AI problem if it tries to colonize too far away without the ability to resupply along the way.


I tend to manually load colony ships with population, then send them to resupply depots along the way to the planet I try to colonize. Maybe there's some way to calculate the path the computer takes when you simply order it to colonize a planet to go to the nearest resupply depot along the path and then continue on. Or something.

(As I suggested this, I imagined some horrible bug where colony ships keep running from depot to depot, but never reach their targets.)



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"What do -you- want?" "I'd like to live -just- long enough
to be there when they cut off your head and stick it on a
pike as a warning to the next ten generations that some favors
come with too high a price. I would look up into your lifeless
eyes and wave like this..." *waggle* "...can you and your
associates arrange that for me, Mr. Morden?"
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...can you and your associates arrange that for me, Mr. Morden?
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