
September 30th, 2002, 11:37 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
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Re: Warp openers/closers that can only be repaired at a space yard.
Quote:
Originally posted by geoschmo:
That might work in turn based but it definetly doesn't in simultaneous turn games. When your stealth armor is destroyed you most definetly are uncloaked on the next turn. No dotted line or anything.
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Oh foo ... ok, how 'bout this. A use one super sensor, to detect cloaked ships. I dunno how useful that would be, but I'm reaching here.
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