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Old January 12th, 2001, 12:26 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: AI late game Ship Designing problems (turns 100+)

quote:
Originally posted by HreDaak:
That roman numeral has actually much more meaning than the fancy number on the icon.
It also tells AI which component in the family is better. This explains that late game design quirk. I changed those numerals on all engines so that the ion engines are 1-3, contra terrene engines 4-6, jacketed photon engines 7-9 and quantum engines 10-12.
Guess what, as soon as AI researched new engines all designs using engines were updated. No longer were those old colony ships stuck with the same old ion engine 3's.

Yippee!!!



Yargh!!

It can get really frustrating to run up against the literalistic behavior of computers all the time. I hope MM will go through the AI code carefully and add some more intelligent checks. I have already pointed out it will mechanically get "one of each" ability it has been given to include in a ship when there are components that integrate more than one ability. The AI will never be able to compete with humans if it doesn't become more flexible.


[This message has been edited by Baron Munchausen (edited 11 January 2001).]
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