
September 27th, 2002, 10:17 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Varying Weapons Accuracy
Correct ... I said so before ... I said I dislike that state of affairs ... and no one else cared Glad to hear from you on this subject Ed.
On PBW, someone tried to gift me some tech, like shields or beam weapons. I accepted and got nothing, cause I don't have Physics 1.
My gift was repair bays. And I'm sure they got it.
So I've researched constrution, then fighters. Can I gift fighters? ... sure you say, just have to gift construction first, giving them a quicker route to mines and troops. Thanks a bunch, MM.
I definitely agree it's wrong to be able to analyze tech you don't have the prereqs for. I didn't realize that was the case.
I think it's mostly that not a lot of people noticed or considered the implications of what you were saying.
I don't think you're right about giving away construction when you gift fighters. In the first place, units can't be analyzed. In the second place, I think you only get the techs that are listed in the component's requirements, not that tech's prerequisites. So if someone analyzes a fighter bay, they can get fighters (also silly - it should be two tech areas to prevent this, IMO), but they won't get Construction.
Quote:
Oh who am I kidding, if they'd given me Physics 1 first, I'd have waited until I was 0.1 away from it myself to accept, to make Physics 2 appear faster and then get PPB before everyone else.
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I don't think this works, either, in SE4. In SE3, yes, they'd give you points per level, because SE3 had a more detailed and controllable research system (...). In SE4, it always looked to me like a tech gift clears any progress you had built up in that tech area, which more or less makes sense.
PvK
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