Re: Ancient Ruins dud!
Question: I have 12 Unique tech in my games. We will say they are all set at chance = 5. Then lets say there is a game with only 4 Unique techs set at chance = 5. Will the game with 12 UT (Unique techs) have a better chance (maybe give out more due to more UT in the game) of giving out unique techs then the one with five?
Also, I played one game and had four Unique tech planets in my sector that I could populate. I populated them all and I recieved four different Unique techs: Massive Resource Extraction, Massive Planetary Shielding, Massive Space Yard, and Massive Fuel Converter. I was shocked at what I received. Albeit it took almost 30 turns to just build one of these, but I was practicaly invincible. I played for a couple of turns then deleted the game.
I modified how Unique techs work. When you get a Unique tech you usually automatically get the facility or component right then. Well I increased the level of all unique techs by 1 (one). Then increased all unique facilities and components required tech level by 1. What this does is when someone gets a unique tech they do not automatically get it. They get the ability to research it which is usually not cheap in research points. Then you have to build it which is not cheap either. I am not too sure how this affects the AI. Will have to do some tests to find out.
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Atlantean Empire
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