Thread: ministers
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Old October 5th, 2002, 07:14 AM

Taera Taera is offline
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Default Re: ministers

I started out the learning curve using many ministers - ressuply, pop, mines, troops, carriers, sats, fac construction and more. Then i slowly, one by one, turned them all off.

Only two ministers that are helpful are the mines & sats because its sometimes boring to schedule all the routes for your minelayers (that is too not a problem, wise setup with repeat order removes the need of this one) and sats is a neat minister because it launches all the sats by himself without me bothering to do it. Thats the only minister i use occassionaly. Pop minister sucks - he does not have priority list. I find it easier to build ~4 pop transports and give them orders for the next ~40 turns. And build more if you got new colonies. This way you got both pop transportation and the population of source planet (homeworld) has the time to renew.
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