Re: Simple, Reasonable Disengage/Retreat Rule
What if retreating was made to work somewhat like MOO did (I think)...
Basically, to retreat, you've move your ship to an edge of the sector, and then select retreat. At that point, your ship would be vulnerable for, say, 3 turns where it couldn't move or fire, before it left the map. That would give an opportunity to maybe get some pot shots at it before it fled.
The other part of this would be that fleeing the sector during battle would leave your ship in another sector (the one it entered from?) at the end of the battle.
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