Re: Simple, Reasonable Disengage/Retreat Rule
Yes, the strategic consequences of retreat seem to be the reason that it was removed. People would use it to get through blockades, and it was too tedious to chase down unarmed ships like colonizers. It's too bad, because hitting an invisible wall is not remotely realistic. I'd rather have some sort of retreat, even if it doesn't allow strategic movement. Maybe we can get the combat map expanded a bit more so that it's more possible to stay out of weapons range for 30 turns?
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