Re: Simple, Reasonable Disengage/Retreat Rule
Just a point,
guys this is not a tactical combat game here. While I agree that some changes should be mage this game needs to be able to run the combat without human intervention to be effective. Think of computing power and time that would be needed if we made an opened combat board or not had turn limits
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Seawolf on the prowl
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Seawolf on the prowl
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