quote:
Originally posted by God Emperor:
[b]1) Can retreat be selected at any time? Or does the player have to be at map edge?
[b]
Simplest way would be to allow it only prior to combat, and only for an entire fleet.
quote:
Originally posted by God Emperor:
2) What are the consequences of the computer calculating that a retreat doesnt occur? Does the retreating player incur damage?
Combat would occur as it does now, but with supplies of both fleets adjusted to take the chase into account.
quote:
Originally posted by God Emperor:
3) Is the calculation performed every combat round?
I wouldn't allow individual ships to retreat. Less realistic but MUCH simpler.
quote:
Originally posted by God Emperor:
My main concern with any system is that the combat must Last long enough for some kind of exchange of fire to occur, otherwise the strategic level of the game will be adversely affected.
I think that my idea would enhance the strategic level, even without any exchange of fire. Not only does it reward speed, it also rewards being well-supplied. Think of the Battle of the Bulge, for instance.