Re: How to mod the homeworld starting facilities?
You can't do it directly: the starting facilities are hard-coded. Each homeworld gets the following:
1 facility with the Spaceport ability
1 facility with the Resupply Depot ability
1 facility with the Space Yard abilities
1 of the highest producing organics facilities that is available with the starting tech
1 of the highest producing radioactives facilities
The rest are split between the highest producing minerals facilities and research facilities.
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