
October 6th, 2002, 10:15 PM
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Join Date: Jan 2001
Location: Ohio
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Re: How to mod the homeworld starting facilities?
Quote:
Originally posted by QuarianRex:
Note that you don't get the best facility for a given slot, just the one lowest on the list.
For example, if you mod a game where you start with access to Stellar Manipulation I your homeworlds will be filled with Monolith I's, which are individualy worse that the standard extraction facilities, as far as individual extraction capabilities are concerned.
It's not the best but the lowest applicable option in the list.
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This one I am 100% sure is incorrect. You can easily test it by simply doing a high tech start. You will see that your homeworlds do not have monoliths.
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