Re: Simple, Reasonable Disengage/Retreat Rule
dmm,
What I meant by additional movement is that if a fleet has 6 movement points and with 1 left gets into combat and then retreats. If that fleet gets to retreat more than 1 then it is getting more movemnt points tahn it should. But if the other fleet chasing has more than 1 movement point it will catch the other fleet and force a comabt anyway.
As far as spliting a fleet. Planets create the needed building blocks for an empire. If I can wipe out 3 planets I would split the fleet. Also if it is turn based and I have movement left over I can move away from the defending fleet. This way he needs to spend points on rebuilding those planets and waste ship building capacity on colony ships rather than warships.
What if he had a resupply station on one of the planets and buy destroying it forces his fleet to go back to get resupplied? Yes I may lose some ships but I will have done strategic damage to him.
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Seawolf on the prowl
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Seawolf on the prowl
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