
October 6th, 2002, 01:59 AM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
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Re: "Networks" New game on PBW
Quote:
Originally posted by geoschmo:
This does sound interesting, but forcing the Ai to start in unconnected systems may cuase them some problems. Of course the high bonus may help. You might consider having the 40% the AI are in also be connected to each other. So you'd have three networks then.
Geoschmo
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The idea with the AI's is to have them come barging in unexpectedly. At first you won't know if its another player or an AI.
The third network is an interesting idea, though.
Are some of the AI's better in an unconnected situation than others?
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