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Old October 6th, 2002, 06:28 AM
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Default Re: Proportions and Facilities

I love all feedback, but in this case, my reply may sound like a bunch of counter-arguments. But, here's my first take on this.

1) The thing that really stands out to me is that I have the opposite experience as a player. I seem to spend much more time micro-managing planet development in the standard game than I do in Proportions games. One reason is simply that I can generate colonies more quickly, but also, in the standard game, most facilities are built in a single turn, while in Proportions, each one usually takes at least a few turns, and sometimes a few years. So I only have to consider maybe 2-3 empty construction queues per turn, while in my standard games, I often have dozens to think about each turn.

2) It may be because I'm so familiar with the facility values in Proportions, and have set up some spreadsheets as I designed and balanced them, but to me the facility choices don't seem all that complicated. The range of choices is very great, and offers a huge range between cheap and fast versus long-term facilities that are more compact. It almost always makes sense to fill up slots with the cheapest ones, and only then start investing in larger ones.

3) Maybe there's a way, but offhand I think it might not be possible to give the homeworld 500 facility slots, without giving all breathable planets 500 facility slots. Also, going back to my reaction #1 above, this sounds like much more micromanagement, rather than less. And the view of what is on each planet sounds like it would get to be a nightmare, since there is no "compressed view" offered for planets.

So in sum, I guess I think maybe you aren't identifying your issue accurately. Maybe you are just confused about what your construction and upgrade options are, rather than having a micromanagement issue?

PvK
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