I think I agree with Aub: the course you describe is far more micro-managed than a standard game of SEIV.
In a standard game, I load up the entire queue (say, 25 slots) and forget it until it's queue becomes empty. Minimum player effort required: upgrades can be handled auto-magically.
In a Proportions game, doing as you suggest requires
constant tinkering. I'm all for more interesting choices, but I prefer that I only have to make data entries once!
Overall I love Proportions and it's now the normal Version of the game that I play. This doesn't mean that I think it's perfect however, and I'm sure you don't either: in my (personal) view, colony development is a chore in Proportions which I could well do without. So maybe we could look at the suggestion again, please?
Steve.