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Old January 23rd, 2001, 08:59 PM
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Seawolf Seawolf is offline
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Default Re: Simple, Reasonable Disengage/Retreat Rule

Bill,

I don't know how to do the qoute format so bear with me.

As far as the com channels what if it is your turn? I assume that an attacker would be allowed to retreat as well.

for the borrowing of mp that just doesn't make any sense. Why stop at just next turns mp? why not make it 5 turns worth? Besides how would the computer keep track?

The only difference with all the suggested retreat options and the how the game is currently is that your fleet ends up in a different position. Lets say you get hit by an enemy fleet. Unless there is a tech difference between the ships the fleet attacked can always retreat since they would have next turns moves avail. If the attacking fleet had more they will catch up eventually so the fight happens, just somewhere else.

And how can we code the AI to use this option? I see it as an another advantage for a human player over a AI race. "Gee he blindsided me with a large fleet. Rather than lose ships I will run away, save them and come back with a bigger fleet." Also what if the fight is over a planet? Does the fleet attack the planet or leave it alone and go after the ships.

I agree in tactical battle something should be done ranther than pilot for 30 turns but I don't think a startegic retreat option is the answer.

As always IMHO


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