Re: Simple, Reasonable Disengage/Retreat Rule
My suggetion would be to remove the borders of tactical combat, keep the 30 turn combat limit, and set a retreat button that had all the ships run away from attackers. That way you can "outrun" ships.
Strategic movement should not change on a turn by turn basis. It is 6 or 7 or what ever it is. Don't forget supplies are impacted by movemetn too.
I understand keping it "real" but this isn't real and comparing it to Durkirk very bad. I prefer to us Jutland or Coral Sea where you just have to deal with what you are facing.
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Seawolf on the prowl
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Seawolf on the prowl
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