Re: Is Emergency Build useless?
Other times where emergency build is useful:
* Build a base space yard, have it build something on emergency build, then mothball or scrap it, or have it build units.
* When you have many planetary yards, which you don't have enough resources to all build with at the same time, anyway.
* When there is an emergency in one area of the map (i.e., enemy invasion) and you want as much built as fast as possible, to maximize the response. (Gee, am I the first one to mention using emergency build for emergencies?)
* When something is down to 0.2 years to complete, and emergency mode will reduce it to 0.1. By cancelling emergency mode the next turn, you get 25% more production than you would have otherwise, which is also a good time to buy something cheap that you wouldn't have wanted to spend a whole turn on.
* When trying to build expensive facilities, such as important system-wide ones, which take over a year to build. The fact that one of the planetary yards will be at low production for a year thereafter is often insignifigant compared to getting that important facility working 5 or 6 turns earlier.
Etc.
PvK
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