Re: Is Emergency Build useless?
And to think I was happy Ebuilding stripped down colony ships in one turn (3650 minerals), and refitting engines on them the next turn.
Then first colonizing a close tiny planet or moon (~ about 5 turns later)and building a space yard (in another 5 turns).
So it starts building about turn 1.0 when the HW switches to Slow Build. The HW starts to build some basic defenses now, cause you never know...
This second yard does not get the HW population bonus so it builds colony ships in 2 turns. I may have to refit more engines or fuel storage. For longer trips I may send it to the HW for fuel and population.
At or before turn 1.5 a third spaceyard is up and running.
The Tally:
Turn 1.0 ~ 9.5 colony ships (1 needs engines), and second planetary spaceyard is up and running
Turn 1.5 ~ 12.5 colony ships,
Turn 2.0 ~ 17.5 colony ships
Turn 2.x ~ rude neighbors want me to go home
Now if I could just get 3650 build rate on my HW without using to many points. Lets figure 10% happiness bonus, ??? population bonus, bezerkers, and advanced storage (for extra pop to ship around).
[ October 09, 2002, 18:25: Message edited by: Wardad ]
__________________
So many ugly women, so little beer.
|