Re: Modding/Scenario question & Idea
A slight tweak for that research thing;
1) Reduce the max tech levels to what you like.
2) Start a high tech game
3) Restore the techareas.txt file, returning the max techs to normal.
You don't need to keep a mod for each scenario, just a single, temporary "scenario editing mod" that never needs to be distributed to players.
This will not cause any problems, and you get no wierd tech restrictions in your scenario.
If you are making a scenario for a simultaneous turns game, just make sure all turns are submitted, but not processed before you alter the data files.
[ October 07, 2002, 14:09: Message edited by: Suicide Junkie ]
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