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Old January 12th, 2001, 12:40 AM
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Taqwus Taqwus is offline
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Default Re: If you think bloodthirsty hurts the AI too much, THINK AGAIN!

Agreed. Diplomacy is pretty good compared to many older games (which often boiled down to, "You're in the lead, so bribe us every other turn -- and don't lie, we know exactly how what you have! No? Then die!"), but could be improved.

Perhaps checkboxes/toggles, like (in no particular order)

a) production trade
b) research trade
c) intersettlement allowed
d) resupply/refit/repair allowed
e) cargo transfer (for, eventually, giving immobile units w/o giving the transport)
f) star charts shared
g) full line-of-sight shared
h) aggression / non-aggression / cooperation
(e.g. agree to trade, but don't mingle)

Complicated, probably excessively so. Probably also nasty for an AI to deal with, or for a human player (UI issues), although the existing treaties are basically pre-set combinations of these choices. But it's granular.

One other aspect of diplomacy -- I don't recall the AI ever offering trade / gifts of any kind (Why would it ever offer a gift? To placate the player, or alternately to demonstrate contempt -- e.g. "You primitives don't have Foo yet? Have some of our obsolete primers. They're for mentally-challenged children; hopefully your brighter scientists will understand them."). Allies don't ask for tech, either, do they?

I practically always have to make the first move, except for its ubiquitous treaty offers. It rarely even makes counter-offers when it rejects a trade.

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