Re: finalizing new mod...
so, if I make a summary :
- no exotic culture and demeanor, or it won't work on another PC.
- 3 levels for the race abilities (I was wondering what was opt1, 2 and 3. Now I know!)
- I'll have a look on the icons with the viewer. BTW, I saw that some of the mini icons designed for the game was not totally transparent (black spots on the screen)
- Impossible to start with a specific research field for a compatible race & AI . But it's possible to design heavely armored ships by editing the AI DESIGN TYPES file ? (what are "spaces per one" values ???)
- AI_Research.txt : not understand clearly what was its purpose. Is there a generic file for that , that I can use ?
Kwok : My ships are hand drawn, scanned and colorized with photoshop. I tried to create various designs for each ship size, not simply a main body and add-ons.
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