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Old October 8th, 2002, 08:45 PM

rextorres rextorres is offline
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Default Re: Is Multiplex Tracking broken?

The test situation that I was using was ten BaseShips attacking a Star Base with Null weapons, Multiplex 5, and a Talisman to make sure that the SB always hits. I had the attacking fleet purposely set not to fire on the Base. What happens is that the Starbase destroys one of the BSs and then doesn't fire the rest of its weapons against another BS - instead the turn switches over.

I tried this with smaller ships and it did fire on more than one ship, but the SB never fired at five targets (even though they were in range) it always stopped at a number less than five.

Similarly with platforms the same sorts of things as above happened.

Obviously in tactical mode there wasn't a problem - unfortunately I haven't played a game in tactical mode in nearly a year so that doesn't do me any good.

BTW - this is not in simulation - what I do
is set up a one system test game.
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