Re: Scenario Options for SEIV - why not?
My question is, why is it difficult to implement triggers (yes thats the word, slipped of my mind). Of course complex triggers aside, i am rather sure that the game has some variables for planets and players and ships which can be used for simpliest of all functions if/then.
Eg:
Variables: PlanetNumber123456, PlanetOwner
IF PlanetOwner(PlanetNumber123456) == 1 --player one
THEN VICTORY
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Green bug from outa space!
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